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The "traces of elements" buffs for skills, exclusive gear, and the battlefield will only be applied in the arena. The cooldown for Emergency Escape will reset each round.
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Upon entering the battlefield, Black Spirit's Rage, HP, MP, SP, WP, cooldown, and other supplementary resources will all be recovered. The stats for your character's max HP will increase by 2,000 and your character's Critical Hit Rate, Attack and Casting Speed, Movement Speed will be at Lv. The effects will be applied again and the remaining time will resume being consumed upon returning to the previous location after the match's conclusion. Their effects will instead be nullified and their time remaining paused while within the Arena of Solare if you used the items before entering. The remaining time for the effects of meals, elixirs, and perfumes will not be wasted. The AP, Damage Reduction, Accuracy, and Evasion stats will be halved for all characters. In the Arena of Solare, the Guard Gauge, a defensive feature of all classes, will be equalized across classes. Using skills that recover HP within the Arena of Solare battlefield will recover only half the amount normally recovered. * The amount naturally recovered within the Arena of Solare will be similar to the recovery amount you get from using Ornette's or Odore's Spirit Essences with a Fairy that's acquired the skill "Miraculous Cheer V." However, your character's default HP/MP/WP/SP recovery will greatly increase. The stats for the Arena of Solare exclusive gear will be applied instead of the stats of the gear currently equipped to your character. Also, the effects of certain skills will be adjusted. In the Arena of Solare, not only will you be provided with exclusive gear, but you also cannot use potions, meals, elixirs, etc.
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The match will conclude in a tie if the total HP and total damage of both teams are the same. If the total HP is the same, the team with a higher total damage wins. The team with the higher total HP among the surviving members will win when the match ends. You'll get a maximum of 3 minutes per round.
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